The Guild
Realm of Fates started in a tiny Portland apartment during a snowstorm that trapped five friends inside for three straight days.
We had exhausted our board game collection by hour twelve. By hour twenty, we were cutting up cereal boxes to make our own cards. What started as a way to pass the time became an obsession. We wanted a game that combined the storytelling of D&D with the tight strategy of competitive card battlers.

Our Mission
"We build games that create memories. Every card, rule, and expansion exists to bring people around a table and give them stories they'll actually want to tell."
Craftsmanship
Every card art is hand-painted before being digitized.
Community
We playtest with our fans every single week.
Storytelling
Mechanics that serve the narrative, not just the math.